Deforming mesh stuff

Found on youTube
Quote – “We present a method for accurately tracking the moving surface of deformable materials in a manner that gracefully handles topological changes.We employ a Lagrangian surface tracking method, and we use a triangle mesh for our surface representation so that fine features can be retained.

We make topological changes to the mesh by first identifying merging or splitting events at a particular grid resolution, and then locally creating new pieces of the mesh in the affected cells using a standard isosurface creation method.We stitch the new, topologically simplified portion of the mesh to the rest of the mesh at the cell boundaries. Our method detects and treats topological events with an emphasis on the preservation of detailed features, while simultaneously simplifying those portions of the material that are not visible. Our surface tracker is not tied to a particular method for simulating deformable materials. In particular, we show results from two significantly different simulators: a Lagrangian FEM simulator with tetrahedral elements, and an Eulerian grid-based fluid simulator. Although our surface tracking method is generic, it is particularly well-suited for simulations that exhibit fine surface details and numerous topological events. Highlights of our results include merging of viscoplastic materials with complex geometry, a taffy-pulling animation with many fold and merge events, and stretching and slicing of stiff plastic material.”

Posted in HOME

Some cool height field realtime simulations

Found on youTube

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TinTin 2011

I spent 6 months working on TinTin down at Weta in Wellington earlier this year. This was a fantastic opportunity and I met a lot of good people, not to mention highly talented. Thanks again Weta hope to see you again for The Hobbit 1 and 2.

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Gerald McBoing-Boing

I love this stuff particularly the retro backdrops. I used to draw my people with rubbery limbs just like this until an art teacher of mine tried to get me to draw elbows and knees, maybe I should go back to them Smilie: ;)

Posted in ILLUSTRATION

Ed Benedict (1912-2006)

This has been my first stop in my journey to create retro comic art. Ed Benedict is amazing, he was the guy who created Fred Flintstone, Yogi Bear and Huckleberry Hound to name a few. Check out the picture below of these baseball players, notice how he places the nose on the face and joins the head to the body, often without a neck or chin, even the shape of the heads vary immensely. This guy was special, I hope to learn a lot from him.

Posted in ILLUSTRATION

nCloth and Maya Fluids

Some of the stuff I have being doing in Maya, would have been perfect for TinTin Smilie: :)

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New look

Hope you all like the new look and sorry for any confusion while I was updating the site.

You will notice a change to the titles in the navigation bar. Firstly you will see one for Illustration. I plan to update this category with retro cartoon work I plan to learn. Im not too shabby with a pencil already but need a lot of work in this area. Eventually I want to print my art on clothing and design a video game.

Secondly you can see Mel Coding category. This is the archive for all the coding from the old site. Hopefully you can still find some use for it. This section will eventually change but thats a way down the track at this stage.

And then my Vimeo Channel, you can follow the link and see my latest dev work in Maya and SOuP for Maya.

Bye for now.

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